Parables form a lot of the "meat and potatoes" of Dark Parables lore. They tell the stories of characters, kingdoms and events that played a part in the things happening within each game.
Parables were introduced in the third game, Rise of the Snow Queen, and have been a steady component of the series ever since. In order to read the parables, the player must locate all of the corresponding Parable Pieces through standard game play. They are found in various locations in the game, much as any other inventory item would be. They are never hidden in nor found through Hidden Object Scenes, though they are sometimes found inside caches or hidden places that are opened by solving a puzzle. Each game's parable pieces have a different look, as do the pieces from each specific parable. When a parable piece is found, it immediately enters the Detective's Journal, bypassing the player's inventory. A small pop-up appears, telling the player how many pieces of that parable they have now collected. When a parable's final piece is located, the journal pops up and the parable can be read.
The pieces collected for the parables in this game are portraits in ornate frames, each image pertaining to the story told in the parable itself. Unlike later games, Rise of the Snow Queen does not have cover images for each parable. Instead, the tales are simply illustrated by a screenshot from within the game that matches the parable pieces.
Rise of the Snow Queen
Centuries ago, before the legend of the Snow Queen flowed from the first teller's mouth, there was a princess as pure as the driven snow and beautiful as the day. They called her Snow White. As a young maiden, Snow White was sentenced to death, but the Frog Prince saved her from that eternal slumber. The two fell madly in love, married, and had a son. One day, the boy snuck out to play in the meadow and a monster attacked him. The Prince's guards were not fast enough to protect him. Snow White fed the remains of a magic apple to her son to place him in a dreamless sleep. Though she saved the boy from the imminent death, the best doctors and sorcerers could not wake him. Snow White is ravaged by sorrow and blames her husband, the Prince of the Forest, for not sending his guards sooner. With nothing more than the will to save her child, Snow White steals the boy away to the Mountain Kingdom, where her father rules. It is in this castle among the peaks where Snow White will become the legendary Snow Queen whose sorrow leaves the kingdom in ruins.
The Mountain Beast
The Mountain Beast was once a noble man, the last King of the Mountain Kingdom. Before his curse, his daughter, the Snow Queen, gave the Mountain King a magical necklace. He gladly donned the gift, not knowing it was created from the shard of the evil False Mirror. The False Mirror spellbound the king and in turn reflected the worst in him, a temper like a volcano. As the months went by, the Mountain King could feel the anger boiling up inside, until one day it consumed him, turning him into a hulking beast. The King's council blamed his daughter, the Snow Queen, and arranged her execution. Blinded by dark magic and the love for his daughter, he turned his rage on the council, killing most of the them. The inhabitants of the kingdom soon fled in fear of the monstrous king. The Mountain Beast, as he is now known, will forever be by his daughter's side. Although he hasn't shed blood in centuries, if his daughter is ever in danger, the King will strike swiftly and mercilessly.
Tale of the Two Mirrors
Once upon a time, a powerful blacksmith forged two magical mirrors: the first spoke nothing but the truth and the second magnified and reflected the worst in others for all to see. He named them Truth Mirror and False Mirror. The king bought the Truth Mirror as a gift for the wicked Queen. She renamed it to Mirror, Mirror on the Wall, and belabored it three times a day to report who was the fairest of them all. The blacksmith realized the False Mirror was too dangerous, so he hid it in the Mountain King's palace and broke it into pieces. Only the tear of the Golden Child can mend the mirror and only a most magical hammer can destroy it. The False Mirror did not appreciate being shackled in the King's chamber and was slowly consumed with hatred for his human captors. It swore to destroy the entire earth. If the False Mirror is ever restored, it will project the rawest and basest emotion within its owner to the heavens, and then rain it back down on earth tenfold. If the owner is consumed by hatred, the sky will rain fire. But if the owner is consumed by sorrow, snow colder than death will fall.
The Golden Child
The ancient calendar depicts an astrological event occurring every century called the Silver Moon. It is believed that on that eve, the chosen child is bestowed celestial powers and will henceforth be known as The Golden Child. The Golden Child will appear as plain as any other child but will be especially curious and intuitive. During adolescence, a golden aura will manifest to protect the child when he or she comes in contact with a magical object. Because of this child's resistance to magic, it is said he or she can also restore or remove magic from an object by shedding a single tear onto it.
The Snow Queen Tale
When Snow White arrives at the Mountain Kingdom, the King places the boy in a protective tomb. He summons his best sorcerers and doctors, but none could wake the slumbering child. Snow White overhears the servants speak of a False Mirror locked up in the palace- they say it is powerful enough to grant a wish. Desperate to save her son, Snow White sneaks into the rumored chamber. The mirror, tarnished and in disrepair, speaks to Snow White in a weak voice: I can bring your child back from the brink of death if you wear this shard and put the other around your father's neck. Fashioning the shards into necklaces, Snow White and then the King chained themselves with pieces of the False Mirror, who projects the worst in its owner out into the world. The Mountain King was first to succumb to the mirror's curse. The guilt that plagued him for not protecting his daughter from her wicked stepmother slowly morphed him into a hulking beast who would forever guard Snow White. The False Mirror projected Snow White's sorrow as winter and her constant tears began to fall as snow. The air turned so cold around Snow White that time seemed to crawl to a halt. The servants began calling her the Snow Queen. Scared witless by the king's and Snow White's transformations, most of the kingdom's inhabitants fled. Soldiers loyal to the king stayed on, though each eventually succumbed to the deadly cold. Snow White saw that her son was still in a coma so she visited the False Mirror a second time. The False Mirror spoke: I am still in disrepair. Heal me with the tear of the Golden Child, and I will heal the child in kind. Enshrouded in coldness, Snow White is now known as the Snow Queen and rules the kingdom with an icy hand. On the eve of every Silver moon, she casts a heavy snowstorm in search of that special child. Centuries have passed and the Golden Child is as elusive as the Snow White of old fairy tales. Though the Mountain Kingdom has been forgotten by history, the villagers in the valley below carry on its legacy with folklore. Adults warn the children about the evil Snow Queen who snatches children who wander off in storms.
The pieces collected for this parable are all a framed image of the Moon Goddess and the Evil Witch. Like the parables in Rise of the Snow Queen, there is no cover image for this parable. It is illustrated by a screenshot matching the parable pieces collected to complete the tale.
The Witch and the Goddess
Once upon a time many millennia ago, a fairy goddess ruled this forest and protected its magical inhabitants from creatures of dark magic. The forest kingdom lived in peace and prosperity for centuries, thanks to the goddess's alliances and political prowess. That is, until a mighty witch stole into the forest's borders and assumed the appearance of the fairy goddess's most trusted adviser. One evening when the fairy goddess was sleeping, the witch poured an emanation potion in the fairy's ear. As the miniature goddess dreamt, her power emanated forth in energy waves and was absorbed by the witch. With the fairy too weak to fight back, the witch locked her away in a secret cave. Now all the witch had to do was secure her ill-won kingdom, so she built a gingerbread house in the forest to bait any who dared to cross her path... for she could not risk the fairy goddess's rescue or even word of her capture reaching the wrong ears. But fairy whispers travel almost undetected by wind and a few creatures heard the goddess's promise: Whoever sets me free and restores my power shall earn a golden gift - one that offers immunity to all enchantments.
The pieces collected for these parables are all charm-like portions of illustrations pertaining to the parable itself. This is the first game to include a sketch-like illustration for each parable - a practice that continues through the series from that point forward.
The First Red Riding Hood Sister
A long, long time ago, a young girl named Isabella set off for the forest to visit her grandma. Wearing her favorite red riding hood while humming a happy tune, she skipped down the forest path. As she entered her grandma's house, a wolf suddenly sprang out, slaying her grandmother. Shocked, she tried to escape, only to find that the wolf was too fast for her. As death loomed over Isabella, a hunter miraculously appeared, defeating the wolf and saving the girl's life. Feeling pity for Isabella, who had just lost the last of her family, the hunter adopted her. Desiring to become stronger to prevent future tragedies, Isabella asked the hunter for training. She soon became a skillful and powerful warrior and spent many happy days patrolling with the hunter. Years passed, until one day, the hunter was slain by a pack of voracious wolves. Devastated, Isabella vowed to carry the hunter's legacy, to keep the forest safe and to protect the weak from harm.
The Mist Kingdom
Once, a beautiful and prosperous kingdom flourished in the misty valley. In the center of the kingdom was an opulent palace, built by a greedy king who enjoyed a decadent lifestyle. Unsatisfied with his hoards of wealth, the king spent his days hunting for more. One day, his scholars discovered a magical Talisman that could open a portal to a magical world full of unimaginable treasures. Blinded by greed, the king had the Talisman triggered, bridging the magical world to his own. Unknown to all, the realm was guarded by the Wolf Lord and his loyal wolf companions. When the portal opened, legions of wolves and black mist sprang forth, blanketing the land. The kingdom was dragged into the portal, disappearing forever from this world. Since then, on nights of the full moon, some people have caught glimpses of a palace lying in ruins in the valley. However, whoever dares venture into the lost Mist Kingdom is never seen alive again.
The Order of the Red Riding Hood Sisters
One day, while on patrol, Red Riding Hood saved a young girl from a pack of ferocious wolves. The girl had no family, so Red Riding Hood adopted her and trained her to become a hunter like herself. Thus the tradition began where Red Riding Hood found and trained orphaned young girls, deep in their hideout in the forest. Donning red capes in honor of their mentor, the girls patrolled the forest and defeating evil such as Mist Wolves. Eventually, they became known as the Order of the Red Riding Hood Sisters. Throughout the centuries, the Order has continued to thrive, with experienced girls training younger ones to fight, and an Elder Sister who is elected to oversee the running of the Order.
The Moon Goddess
Once upon a time, men worked under the punishing heat of the sun every day, returning home at night, completely drained. Moved by the mortals' plight, the Moon Goddess created seven Moonstones. Each Moonstone held the power to lengthen the night for a short period of time. The Goddess descended from the heavens to bestow the Moonstones on select individuals. Grateful for these generous gifts, the people built a shrine to honor the Moon Goddess. Before she returned to her lunar abode, the Goddess left this warning: "If all seven of the Moonstones are joined together, your world will be forever trapped in the night of the full moon."
The Fallen Sister
Some years ago, two childhood friends, Teresa and Eldra, were nominated to be the next Elder Sister in the Order of the Red Riding Hood Sisters. Calm and reliable, Teresa was widely regarded to be the favorite for the position. Seeking to prove her superiority, Eldra ventured into the fabled Mist Kingdom and defeated the Wolf Lord. Her victory gained her the White Wolf Talisman, a powerful relic which amplifies the user's negative feelings and grants the user special magical powers and command over the Mist Wolves. Sensing its imminent destruction by Eldra, the Talisman struck, magnifying Eldra's ambitious feelings by a hundredfold and tempting her with its power. Corrupted by the Talisman, Eldra plotted to use the seven Moonstones to bring eternal night, bridge the Mist Kingdom to ours forever, unleash her Mist Wolves, and rule the world as the Wolf Queen.
The pieces collected for this parable are all charm-like portions of an illustration pertaining to the parable itself. However, since the parable pertains to Mermaid Tears, the charms all take the shape of different colored teardrops.
The Mermaid's Tears
Once, there was a beautiful mermaid who spent all her waking hours gazing upon the shore, fascinated by the land-dwellers' ways. One day, she fell in love with a handsome, young prince. As the Prince was seeking a bride, the mermaid hurried to the sea-witch and begged for a magical potion to turn her into a human. The sea-witch agreed, taking the mermaid's voice as payment. The young mermaid wasted no time setting off to win the Prince's affections. However, while her beauty did draw the Prince's attention, the Prince fell in love with a more eloquent princess. Heartbroken, the mermaid cried bitterly by the shore. Everywhere her tears fell, the land was transformed into lush farmland. Ever since, people desiring immortality have chased after mermaids.
The pieces collected for these parables are all charm-like portions of illustrations pertaining to the parable itself.
The Final Cinderella
There was once a girl who was a "Cinderella", a maiden who retains her pure heart despite the hardships she bears. Now this girl never knew her mother, and her father and stepmother died when she was young. She was left at the mercy of her uncle, who forced the girl and her stepsister to work as unpaid servants. One day, news came that a ball was being held in the mysterious mansion on the mountain. Both girls wished to go to the ball, but they had no clothes to wear. Fortunately, an old lady gifted them each a ball gown and a pair of glass slippers. Their uncle saw the girl's new dress and confiscated it, as he desired to sell the dress for money. Her stepsister managed to hide her own dress, and she helped the girl make over an old dress for the ball. The girls greatly enjoyed themselves at the ball. However, at midnight, tragedy struck: the girl's stepsister was transformed into glass. Determined to return her stepsister to normal, the girl bravely sneaked back into the mansion to look for clues.
The Evil Godmother
Chosen by the Maiden Goddess to be "Godmother", Amelia traveled the world in search of Cinderellas. She aided many Cinderellas, and in return, the Cinderellas treated Amelia as if she were their real mother. One day, while on her travels, she met the woodcarver Geppetto. It was love at first sight. They got married and spent many blissful years together. However, their happiness was not to last. Upon returning home after one of her journeys, she discovered that her husband had been killed. The shock was to great, and she descended into madness. Desperately, she hatched a crazy plan - she would find the Final Cinderella and use her soul, together with the Soul Necklace, to bring Geppetto back to life. To find Cinderella, Amelia installed the Cinderella detector in her son, Pinocchio. She also created cursed ball gowns and glass slippers. If a girl who was not Cinderella wore her cursed clothes, she would turn into a glass maiden at midnight. Heedless of the suffering she caused to innocent girls and to her son, Pinocchio, Amelia single-mindedly devoted her life to reviving her husband. She became known as the evil Godmother.
Geppetto and Pinocchio
There was once a woodcarver named Geppetto, who traveled the world in search of wood suitable to carve his puppet masterpiece. One day, his wife Amelia brought him wood from the Forbidden Grove, with which he carved a puppet named Pinocchio. To his surprise, the puppet came to life. Pinocchio was shunned by villagers for being a sentient puppet, so he started telling lies to get people's attention. Seeing his son's loneliness, Geppetto spent several months in the Forbidden Grove carving a giant wooden Beast to act as his son's companion and protector. The time Geppetto spent in the Grove corrupted him, and he grew obsessed with carving puppets, even neglecting his family for the sake of creating more puppets. The villagers grew afraid of Geppetto and his creepy puppets, so they had him put to death. Devastated, Pinocchio blamed himself for his dad's death. He decided to redeem himself by searching for Cinderella, so that he might help his mother revive his dad.
Handmaidens of the Maiden Goddess
Forbidden to directly interfere with the mortal world, the Maiden Goddess decided to choose a pure-hearted maiden with magical powers to act as her handmaiden. Upon her handmaiden, she bestowed the power to detect "Cinderellas" and gave her the Magic Glass Wand. With this powerful magical tool, the handmaiden could wield powerful magic. The handmaiden's primary duty is to seek out and aid "Cinderellas". In time her good deeds were known to all, and she came to be called "Godmother". After the first Godmother died, the Maiden Goddess chose another to take her place. Thus, the tradition has carried on to the present day. Each handmaiden expressed their magic in different ways. For example, one Godmother was skilled at dressmaking, so she liked to imbue her magic in the clothes she made. When the Maiden Goddess saw that the latest Godmother had turned evil, she took away the Godmother's powers and confiscated the Magic Glass Wand. In her disappointment at her handmaiden's betrayal, the Maiden Goddess vowed never to pick another handmaiden again.
The Forbidden Grove
Deep inside the Mirror World lies a grove of trees filled with great spiritual power. This magical grove can only be accessed by means of specially enchanted mirrors. Long ago, a band of thieves found one of these mirrors and entered into the Mirror World to plunder its treasures. However, they were caught and executed in the magical grove. In death, their souls lingered, corrupting the trees with their hatred and greed. The trees became twisted and deformed, and the grove came to be known as the Forbidden Grove. It is said that if a pure-hearted person created a puppet with wood from these trees, the puppet would be given a soul and come to life. However, if the puppet maker had a tainted heart, the puppet would be soulless. Those who spend too much time in the Forbidden Grove will gradually become corrupted by the thieves' souls and the Evil Trees. Only the Magic Glass Wand is able to purify the Grove.
Along with the regular parables, there is also a set of Cinderella Parables that become available by completing each of the Cinderella Clothing collections. These items are articles of clothing found throughout the game world.
Ella Blom, The First Cinderella
Once upon a time, there was a "Cinderella" named Ella. After her father died, she was sent to work in the kitchen by her stepmother. One day, news came that the Prince had decided to hold a ball. All the girls in the kingdom were invited, but Ella was forbidden to go. Forlornly, Ella made a wish that she could join her stepsisters at the ball. Hearing her desperate plea, Godmother appeared. She transformed a pumpkin and mice into a beautiful horse-drawn carriage. Then, Ella's rags were transformed into a stunning ball gown and glittering glass slippers. Arriving at the ball, Ella immediately captured the Prince's attention. He fell in love with her gentle nature, and they got married and lived happily ever after.
Agnes Koch, The Princess and the Frog Prince
There was once a Queen whose beauty was unparalleled. Before she died, she made her King promise never to marry anyone uglier than herself. Years passed, and the King found that the only person beautiful enough to be his bride was his daughter Agnes. Horrified by her father's plan to marry her, Agnes fled. Along the way, she met Godmother, who used her magic to send Agnes to a faraway land, where she would be safe from her father's pursuit. Upon arriving, Agnes saved a frog from being devoured by a giant snake. Impressed by her bravery, the frog made his identity known - he was the cursed Frog Prince of the Black Forest. Agnes married the Prince, and they lived happily ever after until her death.
Shan Mao, The Cursed Princess
Once upon a time, there was a Princess in the East named Shan. She had a kind and generous spirit, and all her people loved her. Shan had a stepsister named Chi, who was deeply jealous of Shan's popularity. Chi was always playing cruel tricks on Shan, but Shan never bore any ill will toward Chi. One day, Chi discovered that her beloved Prince had fallen in love with Shan. In her fury, she used her magic to change Shan into a nine-tailed fox. When the Prince came to visit Shan, he found out about Shan's predicament. With Godmother's help, he managed to restore Shan to her human form. He married Shan, and they lived happily ever after.
Bianca Pace, The Girl in the Tower
Once, there was a girl named Bianca whose beauty and kind nature attracted many suitors. Her stepmother feared that her own daughters would not be able to find any husbands, so she had a witch imprison Bianca in a cursed tower. One day, a Prince happened to pass by the tower and saw that Bianca was trapped. He broke into the tower, freeing Bianca, but fell prey to a curse which transformed him into a hideous ogre. Feeling responsible for the Prince's plight, Bianca journeyed to find a cure for the Prince. After many trials and tribulations, she found Godmother, who helped her brew a curse-breaking potion. Bianca used the potion to restore the Prince to his human form, and he married Bianca. They lived happily ever after.
The pieces collected for this parable are all charm-like portions of an illustration pertaining to the parable itself.
The Tale of the Spider Witches
Once upon a time, there was a powerful witch who loved spiders. From her spider familiars, she gained the power to create venom and to shape-shift into a spider. The witch desired immortality, and she heard that the neighboring country kept in its royal vaults the secrets of the Tang monk, who was the most powerful monk of all time. Certain that she could decipher the monk's sacred writings, which are rumored to hold the secrets of immortality, she sent her daughter Chi to seduce the prince of this neighboring country. Chi put on her best finery and wore her best magical charms. Then, she set off to attract the prince's attention at the ball he was holding in honor of the new year. However, all of Chi's efforts were to no avail. Upon setting eyes on Chi's stepsister Shan, the prince immediately fell in love and paid no attention to any other girls at the ball. Incensed that her plans had failed, she punished Shan for stealing her prince by turning her into a nine-tailed fox. She also tried to kill the prince for slighting her. However, her plans failed, and she was sent into exile.
The pieces collected for these parables are all charm-like portions of illustrations pertaining to the parable itself.
Once upon a time, a miller boasted his daughter could spin wheat into gold. The king demanded a demonstration, but the miller's daughter had no such skill. Knowing the dawn would bring her death, the daughter wept bitterly. Suddenly, an imp appeared before her and offered to spin the wheat in return for her first-born child. The daughter agreed. Delighted, the king married her the next day. Their first child soon followed and for a while all was well. But one day, the imp reappeared, demanding what had been promised to him. The king and queen pleaded with the imp for mercy. So he proposed that if they could guess his name in three days time, he would release their daughter from the promise. The king guessed rashly and was cursed. But with the help of a tiny messenger, the queen learned the imp's true name was Rumpelstiltskin. Foiled, the imp tried to leave, but the king had other plans.
The Three Sons
There was once a wealthy king who was a fanatical collector of valuable treasures. One day, he heard that an old crone had three unique 'treasures' in her possession, and paid her a visit. The crone presented to him three orphan boys, each imbued with a special talent. She guaranteed their loyalty to the king so he brought them to his kingdom and appointed them princes. The king's obsession with his fortune pushed him to increasing acts of madness. His subjects fled the kingdom in fear, but the three loyal princes remained by the king's side. It was on the deserted kingdom that the princes came of age and into their talents. The eldest prince, Leonard, grew to a mighty warrior, with a quick temper and a love of battle. The second prince, Julian, was the king's closest confidante. A hedonist and a shapeshifter, taking different appearances as he pleased. The youngest prince, Hugh, was an avid scholar. Persuant of all knowledge, he developed magic beans that allowed them to live unnaturally long lives. The three were united in only one cause: to obey the king's whims. Their mindless devotion to the king made them a most fearsome foe to those who would cross him.
The Mercenary King of the Sky Kingdom
Once upon a time, there was a poor but honorable king, who was determined to rebuild his kingdom's fortune. One day, his appetite for gold suddenly grew insatiable. The queen, in despair of his greed, took their daughter in hand and left him. The king suffered many lonely years without them, but his obsession with treasure only flourished. One day, a strange witch came to sell him 'the most valuable treasure in the world'. And it was from this witch that the king learned of his beloved queen's death and her most unexpected final wish: that the world be purged and remade into one of beauty and peace. The grieving king vowed to honor her memory with the sacrifice of his greatest treasure. He decided to unleash the Shard on the day a meteor shower would rain closest to the earth, a rare occurrence that happened only once every millennium. To protect the rest of his treasure, the king used magic to raise his kingdom into the sky. Though magic ensured the king's long life, his plans were thwarted by a petty thief named Jack, who had unwittingly stolen the key that would unleash the treasure. Though Jack escaped, the rest of his gang was left behind. And there was one woman who reminded the king very much of his beloved queen and their young daughter...
Jack and the Beanstalk
There was once a young lad named Jack. Outraged by the poverty he saw plague friends and family while the rich grew richer, Jack picked fat pockets and shared his spoils with all. Soon, Jack made his way into the world of treasure hunting with a group of like-minded friends; eager to expand his efforts to help the poor. It was during their travels that Jack heard of the legend of a kingdom in the sky. With the help of his fiancee Emma, he acquired the 'magic beans' that grew into a giant beanstalk. At the top, Jack and his friends found the lost kingdom. But in the midst of a raid, they fell under the attack of three powerful guardians. At the sudden onslaught, Jack fled to the ground and chopped the beanstalk down. By the time he regained his senses, Jack realized that Emma and his friends were now trapped. Wracked with guilt, Jack resided in a small cottage by the beanstalk stump for years, desperately searching for a way to rescue them. Little did he know, one day, his efforts would set a terrible plot's wheels in motion once again.
The Adventures of Lady Emma
The story begins with a noble-born lady named Emma. Unsatisfied with her mundane lifestyle, she rebelled against her family and trained under the Order of the Red Riding Hood Sisters. During patrols, Emma saved a young man by the name of Jack, a fortune hunter with a charming smile and tales of adventure. They fell in love and she left the Sisters for a future with him. Jack had a dream as well, in the form of the elusive kingdom in the sky and the heist of a lifetime. But all his research fell to naught, until Emma gave him the magic beans that had been in her family's possession for generations, a secret heirloom connected to the kingdom. But the kingdom proved to be as treacherous as it was bountiful. Emma found herself abandoned by the man she loved and at the mercy of the king and three princes of the kingdom. Unexpectedly, the king claimed Emma as his descendant, proven by her possession of the magic beans. He treated her like a daughter, but Emma soon realized the king had been bewitched to set upon a nefarious path that would destroy the world. Emma knew she would need help to stop the king. She sabotaged the floating kingdom, exposing its location, and hoped it would alert the attention of the fairytale Detective before the island's destruction went too far.
The pieces collected for these parables are all charm-like portions of illustrations pertaining to the parable itself. This is the first bonus game to contain more than one parable.
The Adventures of Tom Thumb
There was once a childless couple who wished desperately for a child of their own. One day, they prayed to a fairy shrine. The fairy queen was greatly moved by their plea and blessed the couple with a son. The boy was no taller than a thumb, but the couple loved him all the same. They gave him the name of Tom Thumb. And with the fairy queen as his godmother, he was beloved by the fairies. Tom was a clever child. Though he was much smaller than the other boys, he found ways to help his father with the chores. One day, an evil merchant saw the pint-sized boy and snatched him, intending to make him a sideshow piece. Tom was able to escape, but the forest was filled with perils for a boy of his size. Luckily, a woman happened to pass by and rescued him. He discovered she was the queen, searching for her lost child. In gratitude, Tom volunteered to assist the queen's quest. For his aid, Tom was handsomely rewarded and returned to his loving parents with bags of gold. And they lived happily ever after.
What's in an Imp's Name?
Once upon a time, there was a sorcerer who found himself in need of a magical servant. But he had little trust for outsiders. The sorcerer discovered a ritual that would turn a muddy idol into a living, loyal servant. The sorcerer used the spell on a mud imp idol. And when it came to life, he gave it the name of Rumpelstiltskin. The imp was a greedy thing, favoring the precious honey beer made from fairies as his meal. But he was an eager servant and the sorcerer felt secure in his loyalty, thanks to the spell. Sorcerer and servant lived side by side for many years. Until it inevitably came that the sorcerer reached his end and the imp was freed into the world. And if the sorcerer's death came sooner than anticipated... well, who was to know?
The pieces collected for these parables are all charm-like portions of illustrations pertaining to the parable itself.
There once lived a Queen of a mountain kingdom, the beautiful Violante. She was much-beloved by her people, but fragile and of ill-health. One day, she discovered she was pregnant. Anxious for the baby's health, Violante would consume a medicinal potion every day. The baby arrived safely, a girl with beautiful golden hair. But weak from childbirth, Violante soon passed away. The kingdom mourned for the loss of their Queen. Moved by their grief, and seeing trouble brewing within their midst, their patron goddess blessed the small princess with a gift. Within the princess would be the power of restoration, enhanced as her hair grew ever longer. And this healing touch could be bestowed upon others with little more than a song. The princess grew to be the very image of her mother, a lovely, kind-hearted girl. With the goddess's blessing, the princess was named Rapunzel.
The Goddess Flora
There was a time, long long ago, when gods resided among the masses, spreading their will through the people. One such goddess was the deity of flowers - Flora. She stood for neither good nor evil, but in the balance of nature and the way of the fates. The legends of old would tell of Flora showing favor to certain individuals. Chosen by virtue of character, they were the Guardians of Flora. For each Guardian chosen, there would be another of opposing nature to balance them. The Guardians were given special powers along with immortality, allowing them to better uphold Flora's legacy. But the gifts were not always a boon. Once chosen, a Guardian could only follow the goddess's will and face eternal life hoping one day, to be able to find the wisdom in her decision.
The Sisters of Dark and Light
Once, there was a widowed King. Though he had a daughter, the King was lonely and took for himself another wife. Queen Melanie was a somber woman, yearning to win over the hearts of the people. The Queen's only trusted friend was a servant, Mother Gothel. When she became pregnant, Mother Gothel gave her a potion that, unbeknownst to Melanie, was made from a cursed dark flower. When Melanie's daughter, Belladonna, was born, she carried within her the wicked power of that flower. And those who Belladonna touched would fall deathly ill and perish. Belladonna was locked away in a tower and Melanie realized she had been deceived by the cruel servant. Guilt and despair drove her to madness and she died a bitter, angry woman. Forsaken, Belladonna's only savior was her half-sister, Rapunzel, who had been blessed with powers that could counter hers and would come to no harm with their proximity. The nature of their powers drew the two sister together. Belladonna's world centered entirely around Rapunzel, and she in turn, devoted herself to the little sister who relied solely on her.
The Snow Princess and the Fire Prince
There once was a Queen of the Swiss Alps named Brunhilda, who was a faithful disciple of the goddess Flora. Brunhilda had two twin children, both blessed with the spirit of Flora. Prince Ross Red, with his brash confidence, was made the Guardian of the Fiery Rosa. Princess Snow White, with her cool elegance, was made Guardian of the Frost Edelweiss. When the Queen passed away, the King married again. Their stepmother, jealous of Snow White’s beauty, bewitched the king and bade him execute the twins for a false offense. But a magic frog Snow White had befriended exposed the stepmother’s wickedness and saved them. The frog revealed himself to be an exiled prince, needing a princess’s kiss to break his curse. A grateful Snow White agreed to kiss him. The two soon fell in love and were to be wed, but Ross Red vehemently protested his sister’s marriage to a cursed man and the twins quarreled fiercely. In the end, Snow White married the prince and Ross Red left the mountains to find his own path. Years passed, and any reconciliation seemed hopeless...
The Three Artifacts of Floralia
Long ago, two rival clans inhabited a piece of land together. Under the goddess Flora’s patronage, one clan thrived while the young Chief of the weaker clan saw the end of his people draw near. He decided to implore the goddess, overcoming harsh trials in his quest. Touched by his sincerity and determination, the goddess gave the man three artifacts: a sword, a mirror, and a jewel. The goddess told him to use the artifacts if he was determined to change destiny of his clan. But she warned him that the price would be steep for disrupting the fates. After a long, drawn-out battle, with the artifacts in hand, the Chief was victorious. But in the midst of it all, he had lost his family, his lover, and too many of his people. He now understood the goddess’s warning. Though their destiny had changed, the cost had been paid was too dear. With a solemn heart, he joined the two clans together, crowning himself King. The King lived on to become a wise ruler. He sealed the artifacts, turning over their guardianship and history to his heir before he died. So goes the tale of the first King of Floralia.
The power of a Goddess is never absolute, for it rises and falls in accordance to the faith she is bestowed. Such a decline befell Flora, the nature goddess, forcing her to revert to a child's form. Weakened, Flora came across a wicked witch, whose curse shrunk the goddess to fit in her wizened palm. The witch named her Thumbelina, intent on keeping her captive. Flora managed to escape, but in her vulnerable state, many more perils faced her. Powerless and lost, she was forced into marriage to a mole, but was saved by a kind swallow in the nick of time. Flora was taken to a floral fairyland where the fairy prince released her from the curse and allowed her to recuperate within his lands. Soon, Flora and the prince fell in love. The prince proposed, but Flora could only refuse, knowing her duty lay elsewhere. Though broken-hearted, the prince gave his blessing and welcomed her to visit his lands whenever the need arose.
The Wonderful Wizard of Oz
Once upon a time, there was a young girl named Dorothy. One day, her house was swept up by a mysterious tornado that carried her to a magical land of fairies and flowers. Dorothy learned of a goddess residing among the fairies. Hoping she could show her the way home, Dorothy set off on a journey to the core of the fairyland - Rosaria, joined by others she befriended. Among her companions was a Scarecrow, who confessed his desire for a brain; a Tin Man, who proclaimed his wish for a heart; and a cowardly Lion, who wished for courage. They overcame many obstacles and perils along the way, only to have their hopes dashed when the goddess confessed she was unable to grant all of their wishes. Instead, the goddess gave the Scarecrow, Tin Man and Lion, tokens of her esteem. For their journey had mad it evident they possessed the traits they so desired already. And with a click of her shoes, Dorothy was whisked safely back home. The goddess resumed her post, maintaining the balance for nature. For certainly, there was no place like home.
The pieces for these parables are all morphing objects that take on an appearance pertaining to the parable itself.
The Course of True Love
Once upon a time, Princess Naida unwittingly crossed a vengeful goddess who cursed her: she would be a mermaid forever bonded to the sea, until she found the treasure that would break the spell. In the midst of her search, Naida grew careless and was captured by local fishermen. The greedy men put her on exhibit and charged admission to see the Miraculous Mermaid. Naida despaired of ever becoming human again. One day, Naida encountered a magical frog and, with his help, she was able to escape from her captors. In gratitude, she kissed the frog, which transformed into a human prince. They instantly fell in love and he chose to help her. He searched the world on her behalf for the secret treasure that would break the Goddess' curse on her, as well as help her father. When the Prince returned with the treasure in hand, Naida was returned to human form and they lived happily contentedly... For a while.
To Follow One's Heart
Plagued by a family curse to take the form of a mermaid, Princess Calliope's only salvation lay in finding a treasure hidden deep in the sea. One day, she came across a shipwreck and saw the unconscious body of a young prince among the flotsam. She fell in love and rescued him before the waves could overtake him. Now, compelled by her love for the Prince, Calliope became desperate to find the treasure and regain human form. She sought the help of a sea-witch to find the treasure, offering her voice in exchange. Human again, she went to the Prince, who welcomed the lovely, silent stranger as a guest in his home. But soon the Prince announced his betrothal to the princess of a rival kingdom. Calliope was heartbroken. In the midst of her despair, she heard whispers of a plan for a royal assassination. On the day of the wedding, she saw the blade intended for the couple, and love for her Prince spurred her to sacrifice herself. The Prince mourned her death and gave her a royal burial at sea. Calliope sank into the cold embrace of her ocean that had been her home for many years, and faded into foam.
Red Riding Hood's Sister
A family curse bewitched Princess Theresa to take the form of a mermaid, forever separated from the mountains and forests she loved. Theresa frantically sought a cure, and learned of a treasure guarded by red wolves deep within a swamp. Theresa launched an attack, but the wolves quickly overpowered her. Just as the beasts were closing in, a pair of hunters frightened them off and rescued Theresa. The man introduced himself as Raphael, and the woman as Eldra, a member of the sisters of the Red Riding Hood. They sympathized with Theresa and gave her the treasure to break the curse. Human once more, Theresa was quick to accept Eldra's invitation to join The Order of the Red Riding Hood. They fought side-by-side for many years, initiating a friendly rivalry that would propel them to the top of the Order.
A King's Folly
There was once a noble king who was embroiled in a war with a rival kingdom. He had the grace of the Sea Goddess on his side, and she offered him her Staff of the Ancients to wield in battle. As his power grew stronger, so did his thirst for more. With the advice of his trusty chancellor, the king went through a Binding Ritual, which imprisoned the Sea Goddess and her powers for his favor only. The heartbroken Sea Goddess cursed the king to live an immortal life with the face of a sea monster, forever chained to his sunken castle. He realized he had been betrayed by the chancellor, the enemy's planted spy. The Goddess gave him only one possible cure, in the form of five elemental orbs. The king's daughters - themselves transformed into mermaids by the curse - roamed the waters in search of the orbs. Centuries passed and only the last orb remained to be found. But as time passed, the king's obsession with a cure obliterated his compassion, until his soul became as wretched as his face.
The Wrath of a Sea Goddess
Thalassa, the patron goddess of seafaring men, protected the islands' ships. Among her charges were two rival kingdoms: Kokkino and Prasino. When a young king of Prasino ascended the throne, and the war between the kingdoms grew fiercer, he made overtures to befriend the goddess. As they grew closer, she showed favor to his battleships and gave him her own Staff of the Ancients to wield in battle, but greed soon poisoned their friendship. The young king wanted dominance over the resources and trading of the sea, but he also coveted the power and guardianship of the goddess for his own kingdom. The king and his trusted chancellor devised a way to imprison the goddess's soul, deep within the caverns of his island. Relying on Thalassa's trust in him, the king easily tricked her and enslaved her to his kingdom. Deceived, Thalassa seethed with hate as she was forced to do their bidding. She vowed revenge on the Prasino king and his descendants, and waited for an opportunity to unleash her revenge.
The pieces for these parables are all morphing objects that take on an appearance pertaining to the parable itself.
The Jealous King
Bluebeard's father, an ancient Kokkino king, was renowned as a just and honest ruler. He had only one secret, shared with not one other soul: his Forbidden Chamber. The chamber held a painting of the beautiful Sea Goddess that he worshiped and adored all his life. Before he died, he made his adviser swear an oath that his son should never enter the room; if he did, a curse would befall the entire kingdom. As soon as the throne was his, Bluebeard sent his father's adviser to Prasino as a spy, hoping to gain knowledge of the enemy kingdom's secret weapon. The adviser had barely left the palace, when Bluebeard entered the Forbidden Chamber. As his father had foretold, the beauty of the Sea Goddess in her portrait clouded his mind and his judgment. He married four times - taking the life of each young wife when she discovered the forbidden room. Bluebeard's kingdom slowly deteriorated, along with his sanity.
The pieces for these parables are all morphing objects that take on an appearance pertaining to the parable itself.
The Goddess's Gift
Since the dawn of time, the Goddess of the Moon has protected the people of Earth from evil forces. She bestowed upon them many magical relics and artifacts to ease their hardships. The Moon Goddess was beloved by the people of Earth, so they built many temples in her honor. In return for their gratitude, she granted them the ability to dream as they slept. The Goddess created the Keepers, beings who visited the humans each night, sprinkling golden sand across their eyes which made them dream. The few humans who saw these creatures called them Sandmen for the magic sand they carried. The Keepers were quiet beings who kept to themselves. They did not influence humanity, but instead watched their dreams with curiosity and awe. As time passed, the humans forgot about the Goddess's gift and the Sandmen faded into a legend told to young children to help them sleep well.
The Sleepless Child
One day, the head of an orphanage found a little girl crying on the doorstep. She never spoke, but tears flowed endlessly down her face. Every night she couldn't sleep and wailed at terrors only she could see. Fearing the other children's safety, the headmaster took her deep into the forest. He left her in a fairy circle, pleading for the fairies to help her. The forest fairies, intrigued by her plight, examined the girl, but could not cure her. As the full moon rose, the fairies begged the Moon Goddess to ease her pain. The Goddess sent one of her Keepers. At her touch, the girl fell into a deep sleep. When the Keeper brought the child to the Goddess, she saw the girl could never be cured, so she kissed her forehead and the girl transformed, becoming a Keeper of Dreams.
The Perfect Scent
Once upon a time, there lived a man named Hubert. Hubert was kind, modest, and loved by the people of his small town. Hubert was a perfume maker by trade. The most beautiful smells wafted from his home, but he vowed to create the perfect perfume that would please any nose. While searching for a rare flower, he stumbled upon an ancient garden, full of wondrous plants he had never seen before. Within the garden stood a beautiful woman, who outshined everything around him. Hubert gave her his most treasured perfume. But when Hubert saw the pouch of sand at her waist, he realized she was a Sandman. He realized her sand was the ingredient he was searching for. He fought with himself, but greed won out. He tricked Mab inside a perfume bottle and sealed it. With her dream sand powering his perfumes, everyone bought them. Hubert settled next to the ancient garden and built an entire city with his wealth. The people admired him and adored his wondrous perfumes. And so, the people lived in peace, until the day that Hubert passed away. But that, is another story.
The Fallen Keeper
For centuries, the Keepers lived on Earth, serving the Moon Goddess by granting people dreams. Their dreams inspired humanity, so they prospered and advanced. The Moon Goddess gave an hourglass to each Keeper. Each contained the magical sand that was the source of their powers. The Keepers had to replenish their sand yearly at the Temple of the Moon. While their power is being restored, the Keepers are vulnerable, so they must be careful. This vulnerability made them susceptible to evil. Even among the purest creatures, seeds of evil can be sown. In the year of the Raven, one Keeper's sand ran out before he reached the temple. His hourglass cracked and hate filled his heart. He abused his powers, turning everything into living nightmares. The Keepers fought him, until the Moon Goddess intervened and destroyed him, repairing his damage. To protect the others, she gave them lunar stones to protect them against corruption.
The Queen of Sands
When the nightmare of the year of the Raven ended, the Moon Goddess gathered her children, to mourn the fall of the Keeper. The Goddess vowed to protect the rest from corruption. She gathered the Keepers and chose the wisest of them to become her champion. She imbued him with her powers, anointing him as King of the Keepers. Time is an ever-flowing river, and its waters bring change. As the centuries passed, humanity soared on the wings of progress and innovation. As humanity changed, so did their dreams. The Goddess understood that change begets change, so she knew the Keepers must also adapt. In the year of the Silver Moon, the Goddess descended to Earth for the Time of Purity. The Goddess gathered the Keepers once more and declared they would have a new leader: the purest among the Keepers, who was both powerful and well-remembered for her own humanity. Thus, the Goddess anointed Mab as the Queen of Sands.
Bonus: Tale from the Wooden Board
Once upon a time, there was an honest man who provided for his family, never shunning a hard day's work. There was also a young woman lost in the forest. Nightmares prevented her from sleeping, so she searched day and night for a cure to her insomnia. These two lives are intertwined by fate. The man coveted the woman's magical powers, but she refused to help him. Outraged, the man tricked her into a magical bottle, siphoning her powers to make the perfect scent. The magical runes kept her sealed inside. No one heard her cries for help. For many years, she was utterly alone. One person's dream became another one's nightmare. With each perfume sold, the man's wealth grew and grew. Never again would he feel sweat on his brow. Her life essence was slowly drained away into each bottle of perfume. She fought until her hope bled dry. Gold can't ease guilt or buy revenge. In his final days, the man constructed a device that could restore her, but he passed away before he could even test it. Can a person truly forgive and forget?
The Last Fairies
Once upon a time, the entire world was forest. The fairies lived in the very center, and befriended the Moon Goddess. She often descended from her kingdom to walk among them, listening to their songs. For centuries, all was well, until an evil witch captured the Moon Goddess, and brought darkness to the land. The witch declared herself Empress of the Forest, and ruled everyone with cruelty and fear. The witch loathed the joyful fairies, so she hunted them down ruthlessly, burning their homes. She took great pleasure feeding the surviving fairies to her monstrous spider. The few remaining fairies hid deep underground, protected by the most powerful enchantments they could summon. The fairies mourned their kin and the Moon Goddess's imprisonment. Though they despised the witch, they feared her power. Centuries passed, and soon the fairies faded into legend. One day, a young boy named Hansel defeated the witch, freeing the Moon Goddess from her prison. When the Goddess saw the fate of her fairy friends, she wept, vowing to protect them from any more hardship.
The Raven Boys
Once upon a time, there was a woodsman named Ronan. He lived with his seven sons in a cottage outside an ancient forest. They were good people who lived simply on the bounty the forest provided. Ronan honored tradition, leaving food for the fairies in his back yard. The fairies feasted often on his generous offerings. But Ronan had no idea his kindness would endanger his family. One day, an evil witch was hunting fairies with her giant spider. She followed their trail to Ronan's cottage. The witch was disappointed there were no fairies, but there was something even better. "These tender boys will make a delicious stew!" she exclaimed, sending her spider after them. Ronan heard their screams and came running. He fought the spider, scaring it away, but he succumbed to its poisonous bite and died. Outraged at her spider's defeat, she cursed Ronan's sons. They began to caw, sprouting wings and feathers as they flew away. They lived as ravens forevermore, forgetting that they were once human.
The Fallen Star
Once upon a time, near Lake Symhir, in the moment when the night ends and the day begins, a star fell. Not just any star, but a magic star that would grant a single wish to its owner. As it was neither night nor day, both the Sun Goddess and Moon Goddess saw it fall. "It's mine!" - Said the Sun Goddess - "It fell with the first signs of daylight, and it's my domain!" "No!" - replied her sister "The darkness still hasn't faded! The night is mine and so is the star!" They agreed that it was only fair that neither have the star. So they shattered it into pieces and scattered them on both sides of the lake. One half was hidden in Barsia, and the second in Olesia. To ensure that no one would reassemble the star, they created a magic barrier across the lake that no living creature could pass through. That is how it remained until today.
Once upon a time, there was a princess named Leda, who was blessed by the Sun Goddess with the gift of golden touch. But what was granted as a gift became a curse to the young princess, as she couldn't touch a thing without turning it to solid gold. She cried a sea of tears, praying to her goddess once more to help her get rid of the gift. "What is granted cannot be taken back that easily," the Sun Goddess said. "But, fret not, because for I hear your plea." Then the goddess took two hairs from her golden braid and said, "Take this, my child, and look for a master craftsman who can use them as a weft to craft two magic ribbons to help contain your power." The young princess traveled the world, searching for such a master weaver. One day, in a faraway land, she found a craftsman able to weave the ribbons. Her wandering had cost her the crown, but granted her the opportunity to hug her loved ones once again without a fear of turning them to gold.
Ewan the Crafty
Once, in a city far away, lived Ewan, a craftsman and inventor of exceptional skill. He made self-propelling toys, talking puppets and many more wondrous things. One day, the city's Duke ordered him to craft a mechanical horse for a parade. He was overjoyed, because the Duke was a just and well-loved man whom Ewan wanted to please and impress. Young Ewan did his best, and the shiny, new metal horse was ready for the Duke on the day of the parade. What Ewan didn't know was that the Duke's rivals sabotaged his invention, damaging the horse's metal supports. As soon as the parade started and the Duke straddled the horse, the mechanical animal collapsed, jerking and kicking, costing the Duke his life. It was too much for the young inventor. Everyone believed that Ewan's invention was to blame. So, fearing for his life, he fled the city, never to return.
Bulvar and Rumpelstiltskin
In the land of Barsia, there was a young man named Bulvar. He was a merchant's apprentice, working all day long to support his old parents. One night, when he was returning from a late errand for his master, he passed through a thick and dark forest. There, he met an evil imp named Rumpelstiltskin. "Off my path, you human mutt. In my forest, you shan't strut! If you want to live and pass, we shall play a game of chance. What flows like a river, yet has no banks? What can go forward, yet never back? If you guess wrong, it will be your doom, but if you're right, there's a gift for you!" Bulvar was a bright lad, but it took him some time to think of an answer. The imp smiled confidently. "No mortal has ever beaten me in the game of guessing, and it seems you aren't any smarter than those I've already encountered on this road. Well? Your time is almost up!" What the imp had just said gave Bulvar an idea. "The answer to your riddle is Time," he said, and that was, of course, the right answer. Rumpelstiltskin was furious, but he held his promise. As a reward for beating him in the game, Rumpelstiltskin gave Bulvar a magic dagger that lead him to become the biggest merchant that ever was.
Crowning of Queen Valla
Craftsman Ewan was hired to make an automaton in the image of King Waclaw's late daughter. He made it so like Princess Valla that no one could see the difference, not even her father and sister, who soon learned to love new Valla. King Waclaw decided to hide Princess Valla's death, pretending her accident had no lasting harm. No one knew the truth about Princess Valla except him, Ewan and Princess Leda. Still, as the King knew the truth, he wanted his younger daughter, Leda, to succeed him. She grew to be a strong and wise leader. But, as the time passed, Leda became obsessed with finding a cure for her golden touch, so she travelled the world searching for one, rarely coming home to Barsia. That's how it happened that when Waclaw died, only Valla was in Barsia, while Leda was missing, her whereabouts unknown. Barsia needed a queen, and the late King's advisors, not knowing Valla's true nature, did what they thought was the best and proclaimed her the queen.
Not long ago, the story of two young lovebirds, Emma and Jack, began. They loved each other so intensely and enjoyed every moment they spent together, but little did they know that their happiness would not be long-lasting. One day, they found a beautiful girl with stunning blonde hair, stumbling through the forest. Emma, dear and kind, reached for the stranger's hand in order to help, and as she opened her mouth to say something, Emma stiffened and turned into a perfectly vivid golden statue. The mysterious girl gazed at the golden statue of Emma, then screamed with anger and ran away, calling herself a slave to her own curse. Jack, not yet fully aware of what just happened, remained next to his loved one, desperately hugging her, sobbing. That day, he swore he would not settle down until he found the cure to return Emma to life.
It is believed the Golden Child received a magnificent gift from the Moon Goddess. She gave him the ability to abolish any magical spell or reverse any curse. But, unfortunately, this blessing turned out to be more of a curse for him. Greed in people is stronger than you'd like to believe. Everybody wanted the Golden Child to be their own, to belong to them. They wanted to own him as well as his gift and to use it however they wanted. Years passed, and the life of the Golden Child did not become any easier. He constantly ran away from people, disguised as someone else, hiding from the world. He then made a promise to himself that he would hold back his powers, using them only in supreme need, and only if one truly deserved it. Eventually, he found a serene, peaceful kingdom in the north. There he settled down and began a quiet life. Not many foreigners came by this place, and inhabitants were too busy with their own little lives to go around hunting for a miracle.
The Swan Princess and the Dire Tree Edit
The pieces for these parables are all morphing objects that take on the appearance of a flower.
Uprise of the Swan
Once there lived on Dire Island a child called Elise. Her childhood was peaceful and happy, her days were spent wandering and exploring under the great canopy of the Dire Tree. This harmony, however, was broken in a heartbeat. The gates of the Kingdom opened and the Swan Guard rushed in. They carried the bodies of Elise's parents... Their armor and flesh battered by vicious claws... their life - expunged. In one stroke, fate left Elise an orphan. Sorrow almost drove the child to madness, but all was not lost. The Guards themselves adopted her as kin, and offered solace and companionship as her new family. Elise found new purpose as a member of the Guard. She excelled in all of their disciplines - from combat to lore - and became the exemplar of service and duty. Thus, she was exalted to the highest rank: Swan Princess. She presided over the Guard like a loving mother. Yet the thought of every soldier who'd fallen while in the service of the goddess Flora brought her sadness and opened old wounds. As soldier after soldier perished in the name of their dispassionate Goddess, Elise concluded that something had to be done.
At one time long ago, children's laughter could be heard throughout Dire Island, much more so than today. Their favorite game to play was one where each child would pretend to be their favorite Swan Princess. "I'll be Priscilla" said one girl, "because she was the fairest of them all!" Another girl chimed in, "I choose Ethel, because her music still echoes throughout the land." After the other children had named their favorite princesses, one raven-haired girl spoke softly but with conviction: "I want to be like Odette, pure and true to myself." The children stared at her in shock, as even the mention of the exiled Princess was forbidden. The girl was called Odile, and she grew up to become a member of the Swan Guard, in spite of her problems with authority. She was known for doing things her own way, and getting away with it. In time, a rumor spread throughout the kingdom that a man had been imprisoned by the Swan Princess. Any contact with the prisoner was strictly forbidden, but Odile's curiosity got the better of her. She quickly befriended the prisoner, and from him she found out that Flora was in grave danger. Odile decided to steal the magic seed and stop the plot against the Goddess. In response, the Swan Princess declared her an enemy of the kingdom, and Odile was transformed into a Black Swan, just like Odette before her.
The First Tree
Long before our time, the goddess Flora planted the very first tree on an island that would later become the Swan Kingdom. From this tree, the roots spread throughout the whole planet, linking every plant to a central lifeforce. Flora soon realized that the tree could not defend itself against the dangers of the world, so she created the Swan Guard to protect the Dire Tree with their lives. In gratitude, every year the Dire Tree produces a magical seed with the power to rejuvenate Flora in a ritual of rebirth. Ross Red, one of the Guardians of the Goddess, was tasked with supervising the annual ritual, from the birth of the seed until the full rejuvenation of the Goddess. At one such ceremony, while everyone was looking at the Goddess, one pair of eyes remained focused on Ross Red's Weapon, known as the Shattering Sword. Little did Ross Red know of Swan Princess' plans to destroy the Goddess, for which she needed his weapon.
A Dark Dream
Long ago, when the Black Swan was still white and a member of the Swan Guard, she met a strange woman deep in the forest. The woman could not speak, yet the Black Swan could understand exactly what the woman wanted. As mutely requested, the Black Swan saved the woman's owl from one of the traps set-up for the magic seeds. In return, the old woman gave the Black Swan a staff and a potion, saying, "These will help you prepare for things to come," then suddenly disappeared. Odile drank the potion, and that night she dreamt of a disaster that threatened the Swan Kingdom. The vision was so vivid Odile had no doubt the danger was real. She could see the Dire Tree on its deathbed, with huge cracks splintering the earth around it. She saw a Swan transforming into a tree. Horrid dreams disturbed her sleep all night, showing her many things and yet none at all. When Odile awoke she seemed a different person, suddenly caring nothing for the duties of the Swan Guard. As she knew very well from her dream, the danger to her homeland was lurking on the inside.
The Jewel of Repose
At the far outskirts of what once was the Kingdom of Floralia, there lived a very poor family. The father took pride in the one precious thing he had: a jewel he had found when he was a boy. One windy night, a strange visitor came to the poor family's home. The riches she had to offer in exchange for the father's jewel changed their circumstances forever. They never came to realize they'd conversed with a Princess, or that they'd parted with the Jewel of Repose. The Swan Princess had long coveted the jewel, one of the three legendary artifacts of Floralia. Now the Princess set her sights on the two artifacts that were owned by Ross Red and the Master Tailor. The Swan Princess still mourned her parents and the other victims of conflict. "What kind of a goddess lets her people die in vain?" asked the Swan Princess. "I shall be a different kind of goddess, the one that cares for her people!" But to become a goddess, she had to destroy Flora. And to do that, she needed Flora's creation - the three artifacts of Floralia.
A Fable of Two Hearts Edit
The pieces for these parables are all morphing objects that take on the appearance of a flower.
The Child by the Lake
Long ago, a baby was left on the banks of Swan Lake, wrapped in a blanket. She neither cried nor laughed, but quietly stared at the soft waves blown by the icy wind. She remained there until she was found by a carpenter's wife. She immediately brought the child home to her husband. The couple could not have children of their own, so the baby was joyously welcomed as a gift from the Goddess. As soon as the baby could walk on her own, she started visiting that same spot at the lake where she was found. "She wants her real mother," concluded the wife. "No," said the carpenter, "she is in love with the water." Odette was a child who loved life and believed in the goodness of the universe. She grew up to become a charming Princess who had a deep and mystical connection to the lake and its inhabitants. It was there at that very lake that a small, unexceptional amphibian would first set eyes upon her beauty.
Far From Home
The enchanted frog's curse was lifted by a kiss from the Swan Princess, who stood in amazement as she watched a hideous frog transform into a beautiful Prince. IT wouldn't be long before the two fell in love, leaving Odette hesitant about her next step. The two parted for a short time, corresponding only through letters. But Odette had never denied her feelings, and would not do so for long. She announced her decision to wed the ex-frog Prince James to the Swan Guard, who in turn have exiled her from the Swan Kingdom. Odette spent a happy couple of years with Prince James, but being so far away from Swan Lake had taken its toll. She started to age rapidly, growing thinner and paler until she finally succumbed to illness. Without her by his side, Prince James reverted to his amphibian state, and mourned her for many years. He built a small lake next to her shrine, so that at least in death she could be reunited with her greatest love.
A Love That Couldn't Be
Once upon a time, a boy and a girl could be seen wandering the paths of the Swiss Alps, talking until the sun set behind the peaks. They shared a deep friendship, but the boy was infatuated with the girl's sharp wit and deep green eyes. Secretly, he hoped that their long looks meant... something more. As time passed, duties claimed them - his as the botanist of the realm, hers as its protector; their strolls became sporadic. Sometimes the pair was joined by another boy, of royal posture. The trio became friends quickly, but the botanist didn't like the looks the other two exchanged. The boy never had the courage to admit his love for the girl. Upon his return from a long journey, he found out that his two friends had declared undying love and were planning to wed. Despairing, the botanist claimed the title of Forest Warden and roamed the woods, seeking solitude to ease his broken heart. But neither the ancient trees nor the everlasting moss could heal him. The forest just reminded him of the girl's deep green eyes. One faithful night he had a singular dream. In it he saw an obscure figure whose words echoed in his mind forever: "Find the spark of flames - it shall grant you what your heart desires."
The Curse Is Born
On a very misty day in a kingdom far away, a fisherman caught a goldfish who was no ordinary fish but a familiar of the Sea Goddess herself, who loved all of her animal companions very much. The fisherman had heard ancient tales of magic, so he made a deal with the goldfish: if she fulfilled three wishes, he would set her free. The goldfish agreed and brought him riches untold, true love, and the throne of the kingdom. With three wishes granted, the goldfish expected the fisherman to fulfill his end of the bargain. But the former fisherman had become a greedy King and couldn't part with such powerful magic. He put the goldfish into an old tinderbox until he needed more wishes, and it wasn't long before the goldfish died of sorrow. When the Sea Goddess heard about her friend, she was heartbroken and cursed the King's tinderbox to punish his greed; anyone who kept the tinderbox until the third wish was fulfilled would end up its slave, forced to obey another's wishes.
Two Brothers, Two Mirrors
The King's two sons lived with their father in the Mountain Kingdom. The elder, Rasputin, was first in line for the throne by birthright, but his heart had been darkened in childhood and he lusted only for power. The King decreed he was unfit to rule and named Edric, the younger son, as heir. The King's decision instilled great anger and resentment in his elder son - and darkness often brings great cunning. So Rasputin did his plotting and scheming in the shadows until the time was right. Rasputin used his sorcerer's power to trick Odna, the legendary dwarf blacksmith, into crafting a pair of magic mirrors for him. One mirror reflected only the truth, and Rasputin wanted that one for himself. The second mirror reflected only darkness, and brought out the worst in the person it reflected. This one he intended to give his younger brother, Edric the King. Rasputin's plan went awry when Odna realized his magical creations were to be corrupted in the service of Rasputin's wrongdoing. He swung his hammer one last time and shattered the False Mirror.
The End of Tears
Deep in the hills of the East there once lived an unusual child. She was small and timid, and cried at the slightest provocation. Everyone assumed she wouldn't last long in the bitter climate, yet the girl grew and thrived. One night her father returned from the hunt with a bloody gash in his stomach. The healers were summoned and they shook their heads. "We can do nothing for him except prepare him for the journey." But as soon as the girl shed loving tears over her father's wound, the gash closed and healed before their eyes. Word of the healing spread and the girl became a sought-after miracle worker. One day a man bearing the scars of a great battle approached and said to the girl, "You are a Golden Child, able to hold death at bay, even for a man like me." Later that day he was seen peacefully exiting the girl's home, with no scars to be seen, and the villagers found the girl dead, her eyes dried of all tears. It would later be revealed: Rasputin had been there.
The Wounded Beast
One summer day, the skies suddenly darkened over the Mountain Kingdom's capital and a deep booming sound came from somewhere in the city. It was Odna shattering the False Mirror, releasing its immense power and discharging it in an explosion that tore down the Dark Forge and changed Odna forever. Thus Rasputin's plot to overthrow King Edric was revealed. Edric feared his brother, for he knew Rasputin's powers were great. The King summoned the arbiter of the Moon Goddess, the Moon Priest, who dueled with Rasputin for three days and nights. The Moon Priest was victorious and Rasputin was at last apprehended. The Moon Priest stripped Rasputin of his dark powers, then pronounced his punishment: death at the hands of the King. But an ineffable brotherly love softened the King's heart. "Rasputin, for your betrayal I banish you from these lands forever and ever. You were my brother, and that bought you a second life, but know this: there will not be a third."
Journey of Atonement Edit
An Old Friendship
There once was a botanist of the highest order named Mother Gothel, who held an ancient grudge against the goddess Flora. If Gerda, Gwyn, and Kai had not disrupted her plan, she would have succeeded in destroying the goddess. But with the goddess Flora in full possession of her powers, Mother Gothel had to hide from her reach and lick her wounds. Years passed until one day she was seized by a strange connection with Kai, whom she had cursed in the past; she could feel that Kai was cursed again, but by something far more powerful than her magic. She immediately forged a plan - if she could have the item of such power, not even a Goddess could stand up to her. "Flora, you're mine!" she thought to herself, as she set sails towards the Snowfall Kingdom. Mother Gothel absorbed the energy from nature itself, allowing her to transform into a giant sea serpent. All that remained between her and the Tinderbox was Kai.
The Temple at the Edge of the World
Long ago, a ship was wrecked by a powerful storm at the very Edge of the World. Among the many survivors was a little boy whose father drowned while saving him. The survivors formed an island settlement, but throughout the winter food was scarce and heat was rare, and no one wanted to take care of the child. The child become friends with animals, and chose to live with them instead of humans. When the survivors were rescued at last, the child remained behind on the island. Over a period of years, he deconstructed the settlement and reused the materials to create a temple. He had become a grown man by the time he slept in his temple for the first time, and that night he had a vision. He would dedicate the Temple at the Edge of the World to safekeeping the magic too dangerous for humans. He became the first Guardian, but not the last; many would sacrifice their freedom for the greater good in centuries to come.
Rise of the Shadow God
Long ago, darkness and light entwined to create the Shadow God. With the Shadow God came another world, Earth's twin. It was a cold and empty place wrapped in darkness. This is where he resided. The Shadow God was born neither good nor evil. His job was to maintain the balance between the shadows and the light. The Shadow God had two souls: One was pure and mellow and the other was dark and harsh. He was lonely in his world of darkness, so he made a deal with the Moon Goddess. She let him reside on the dark side of the moon, allowing him to descend on Earth after sunset. The Shadow God never interacted with humans, and he became envious of their happy world. He built a tower to connect the two worlds and attract the lost souls that he pitied. He offered them asylum. As more souls joined him, he felt his powers grow. Soon, an inner battle began inside him. He couldn't resist the temptation of devouring the lost souls. He swore to wrap the Earth in darkness so that he'd never have to return to the moon.
The Maiden and the Shadow
Ancient traditions forbid the Maiden goddess from ever interacting with mortals. But the temptation became too great. Since then, every full Moon, she would descend into the world and help those in need. Word quickly spread about a beautiful maiden with magical powers. This story piqued the interest of the local mercenaries, who plotted to ambush her, hoping to harness her powers for their own gain. One night, they staged an accident, and soon the Maiden goddess arrived, falling right into their trap. However, by some strange fate brought the Shadow god was passing by and heard her cries. He chased the mercenaries away and released the Maiden goddess. Suddenly, a powerful love was born. They had to keep each other a secret, so they met every night at a place with the most breathtaking view of Anaben. Unfortunately, the Shadow god was torn between his two souls and their love struggled. To protect her only love, the Maiden goddess disguised the Shadow god's husk into a commoner and sent him to Anaben. She returned to her astral plane, heartbroken. Meanwhile, the husk, longing for her love, lit a candle every night at the time they were supposed to meet - but she never came. As the town of Anaben grew, he began lighting candles everywhere, hoping that the Maiden goddess would one day come. That is how he became the famous Candlemaker.
The First Handmaiden
The Sun and the Moon goddesses were two of the most powerful gods, but they had one weakness - dawn and dusk. Those were the times that their powers were the most fragile. To protect themselves, the Moon goddess made the nights cold and the Sun goddess blessed the morning with warm sunrays. With this they created the first morning dew, which took the form of a beautiful new goddess, pure and innocent as a droplet of spring water - the Maiden goddess. The Sun and Moon goddesses were very protective of their little sister, so they forbid her to interact with the mortal world. But, the Maiden goddess couldn't resist the temptation. One day, she noticed a young, pure-hearted maiden in trouble, and descended from her plane, defeating the attackers. The young girl fell to her knees, swearing she would do anything for the goddess in return for saving her life. Though she felt guilt for disobeying her sisters, the Maiden goddess yearned to help this girl and others like her. She gently wiped the tears from the girl's face and formed a magical glass staff from them. Before she left, she told the girl: 'Then take this staff, and help those in need. I will always watch over you.' That is how she blessed her first handmaiden.
Fall of the Shadow God
Centuries ago, the Shadow god lived, deeply in love with the Maiden goddess. However, having two sides to his soul, they fought each other relentlessly. One night, his Shadow whispered to him: 'If you become strong enough, you will never have to return to the Moon'. The Shadow god ignored the evil whispers for as long as he could, but something terrible happened - he lost his own shadow. Terrified, he came to the Maiden goddess looking for help, but as time passed, he felt his powers growing weak, even speaking was a tiresome task. And so, the Maiden goddess called for her two sisters, the Sun and the Moon goddesses. They searched for his Shadow day and night, and when they finally faced him, they were almost obliterated by his powers. Not long after, the divine sisters devised a plan: The Sun and Moon goddesses created the shade's lantern, which was able to consume the Shadow. Unable to destroy him, the Maiden goddess used the magic glass staff and tore him to pieces, hiding each part inside a common person of Anaben. The threat was gone, but now the Maiden goddess's beloved was no more than a husk.
The Cat of Shadows
Since ancient times, the people of Anaben believed in the superstition that black cats brought misfortune and misery. In one peaceful household, there lived a cat white as snow. One day, she had a litter: six pure white kittens, but the seventh was as black as the night, with mesmerizing blue eyes. The cat's owner was horrified when he saw the shadowy kitten, so he took it away and left it in the woods. The blind kitten mewled, crying out for her mother. By fate, a mysterious figure was passing by and heard the tiny kitten's cries. It was the Shadow god. He took pity on her, and cradled her in his arms. He named her Guida and kept her at his side ever since. One day, a thought occured to him. He forged a beautiful ruby necklace and put it around the cat's neck, and before he knew it, a blue-eyed lady stood before him. 'You cared so deeply for me, now it is time for me to return the favour', said Guida. The Shadow god insisted she should be free to go wherever she desired, but she refused, wishing only to serve him. Not long after, the Shadow god was split and destroyed by the Sun and Moon goddesses. With her beloved Shadow god gone, Guida swore to restore him at any cost, believing her hero had been betrayed by his lover and her sisters. She turned back into a cat, and plotted revenge on the Maiden goddess and her two sisters.
Parable Gems Edit
When the player completes a set of Parable Pieces, a pop-up comes to let the player know they have completed a Parable and that it is ready to be read. These pop-ups are usually illustrated with an ornate gem pertaining to the Parable itself. Parable Gems were one of several things not carried over when Eipix Entertainment took over the Dark Parables franchise.
Parable Images Edit
Starting in The Red Riding Hood Sisters, each Parable is given an illustration that the Parable Pieces are parts of. Once all of the pieces are collected, the illustration is complete and the Parable can be read.